feat: add blink-to-jump mechanic - #26
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- Add detectBlink() to tracker.js using MediaPipe eye landmarks (159/145, 386/374) normalized by inter-eye distance, with smoothing and 500ms cooldown - Add jump physics to physics.js with upward impulse (6.0), gravity arc, and landing - Skip obstacle/turtle collisions while airborne; allow edge falls and lateral steering - Integrate blink detection in game loop (main.js) Co-Authored-By: bot_apk <apk@cognition.ai>
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Summary
Adds blink detection to the face tracking system and uses it to trigger a ball jump mechanic.
Changes
detectBlink()function using MediaPipe eye landmarks (159/145 for left eye, 386/374 for right eye), normalized by inter-eye distance with smoothing and 500ms cooldown